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Start and end: AbortWithMemoryError

Name: AbortWithMemoryError [Show more] Type: Subroutine Category: Start and end Summary: Show a memory error and abort the game
Context: See this subroutine in context in the source code References: This subroutine is called as follows: * Entry calls AbortWithMemoryError
.AbortWithMemoryError STRB R1, [R0] \ Restore the byte that we have been poking \ in the Entry routine to determine whether \ there is enough memory SWI OS_WriteS \ Print an error explaining that there isn't EQUS "There is not enough " \ enough free memory to run the game EQUS "memory to run this " EQUS "game." EQUW &0D0A EQUS "Please *CONFIGURE your " EQUS "machine to free more " EQUS "memory." EQUB 0 ALIGN B ReturnToDesktop \ Jump to ReturnToDesktop to quit the game \ and return to the desktop