.landscapeOffset EQUD -LANDSCAPE_X EQUD LANDSCAPE_Y EQUD LANDSCAPE_ZName: landscapeOffset [Show more] Type: Variable Category: Landscape Summary: The offset we apply to the on-screen landscape to push it away from us and to the left, so the visible tiles fit nicely on-screenContext: See this variable in context in the source code References: This variable is used as follows: * landscapeOffsetAddr uses landscapeOffset
[X]
Configuration variable LANDSCAPE_X = LANDSCAPE_X_WIDTH / 2
The x-coordinate of the landscape offset, which is set to the whole number of tiles that fit into the half the width of the landscape, so we end up looking at the middle point of the landscape
[X]
Configuration variable LANDSCAPE_Y = 0
The y-coordinate of the landscape offset, which is zero so the landscape remains at the same height
[X]
Configuration variable LANDSCAPE_Z = LANDSCAPE_Z_DEPTH + (10 * TILE_SIZE)
The z-coordinate of the landscape offset, which is set to push the landscape away from the viewer by ten tile sizes