.objectGazebo EQUD 13 \ Number of vertices EQUD 8 \ Number of faces EQUD objectGazeboFaces - objectGazebo EQUD %00000010 \ Flags: Bit 0 = 0 = object is static \ Bit 1 = 0 = object has a shadow .objectGazeboVertices \ xObject, yObject, zObject EQUD &00000000, &FF000000, &00000000 \ Vertex 0 EQUD &FF800000, &FF400000, &00800000 \ Vertex 1 EQUD &FF800000, &FF400000, &FF800000 \ Vertex 2 EQUD &00800000, &FF400000, &FF800000 \ Vertex 3 EQUD &00800000, &FF400000, &00800000 \ Vertex 4 EQUD &FF800000, &00000000, &00800000 \ Vertex 5 EQUD &FF800000, &00000000, &FF800000 \ Vertex 6 EQUD &00800000, &00000000, &FF800000 \ Vertex 7 EQUD &00800000, &00000000, &00800000 \ Vertex 8 EQUD &FF99999A, &FF400000, &00800000 \ Vertex 9 EQUD &FF99999A, &FF400000, &FF800000 \ Vertex 10 EQUD &00666666, &FF400000, &FF800000 \ Vertex 11 EQUD &00666666, &FF400000, &00800000 \ Vertex 12 .objectGazeboFaces \ xNormal, yNormal, zNormal, vertex1, vertex2, vertex3, colour EQUD &00000000, &00000000, &78000000, 1, 5, 9, &444 \ 0 EQUD &00000000, &00000000, &88000000, 2, 6, 10, &444 \ 1 EQUD &00000000, &94AB325B, &35AA66D2, 0, 1, 4, &400 \ 2 EQUD &00000000, &00000000, &88000000, 3, 7, 11, &444 \ 3 EQUD &00000000, &00000000, &78000000, 4, 8, 12, &444 \ 4 EQUD &CA55992E, &94AB325B, &00000000, 0, 1, 2, &840 \ 5 EQUD &35AA66D2, &94AB325B, &00000000, 0, 3, 4, &840 \ 6 EQUD &00000000, &94AB325B, &CA55992E, 0, 2, 3, &400 \ 7Name: objectGazebo [Show more] Type: Variable Category: 3D objects Summary: Object blueprint for the gazebo Deep dive: Object blueprintsContext: See this variable in context in the source code References: This variable is used as follows: * objectTypes uses objectGazebo
[X]
Variable objectGazebo (category: 3D objects)
Object blueprint for the gazebo
[X]
Label objectGazeboFaces is local to this routine