.objectRocket EQUD 13 \ Number of vertices EQUD 8 \ Number of faces EQUD objectRocketFaces - objectRocket EQUD %00000010 \ Flags: Bit 0 = 0 = object is static \ Bit 1 = 0 = object has a shadow .objectRocketVertices \ xObject, yObject, zObject EQUD &00000000, &FE400000, &00000000 \ Vertex 0 EQUD &FFC80000, &FFD745D2, &00380000 \ Vertex 1 EQUD &FFC80000, &FFD745D2, &FFC80000 \ Vertex 2 EQUD &00380000, &FFD745D2, &00380000 \ Vertex 3 EQUD &00380000, &FFD745D2, &FFC80000 \ Vertex 4 EQUD &FF900000, &00000000, &00700000 \ Vertex 5 EQUD &FF900000, &00000000, &FF900000 \ Vertex 6 EQUD &00700000, &00000000, &00700000 \ Vertex 7 EQUD &00700000, &00000000, &FF900000 \ Vertex 8 EQUD &FFE40000, &FF071C72, &001C0000 \ Vertex 9 EQUD &FFE40000, &FF071C72, &FFE40000 \ Vertex 10 EQUD &001C0000, &FF071C72, &001C0000 \ Vertex 11 EQUD &001C0000, &FF071C72, &FFE40000 \ Vertex 12 .objectRocketFaces \ xNormal, yNormal, zNormal, vertex1, vertex2, vertex3, colour EQUD &00000000, &00000000, &00000000, 9, 1, 5, &CC0 \ 0 EQUD &00000000, &00000000, &00000000, 11, 3, 7, &CC0 \ 1 EQUD &00000000, &EFA75F67, &76E1A76B, 0, 1, 3, &C00 \ 2 EQUD &891E5895, &EFA75F67, &00000000, 0, 1, 2, &800 \ 3 EQUD &76E1A76B, &EFA75F67, &00000000, 3, 0, 4, &800 \ 4 EQUD &00000000, &EFA75F67, &891E5895, 0, 2, 4, &C00 \ 5 EQUD &00000000, &00000000, &00000000, 10, 2, 6, &CC0 \ 6 EQUD &00000000, &00000000, &00000000, 12, 4, 8, &CC0 \ 7Name: objectRocket [Show more] Type: Variable Category: 3D objects Summary: Object blueprint for the rocket Deep dive: Object blueprintsContext: See this variable in context in the source code References: This variable is used as follows: * objectTypes uses objectRocket
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Variable objectRocket (category: 3D objects)
Object blueprint for the rocket
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Label objectRocketFaces is local to this routine