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Lander on the Acorn Archimedes

Drawing the screen: screenBankNumber

Name: screenBankNumber [Show more] Type: Variable Category: Drawing the screen Summary: The number of the current screen bank (0 or 1) Deep dive: Screen memory in the Archimedes
Context: See this variable in context in the source code References: This variable is used as follows: * SwitchScreenBank uses screenBankNumber
.screenBankNumber EQUD 0 \ Stores the details of the current bank, as \ follows: \ \ * 0 = draw bank 1, show bank 2 \ \ * 1 = draw bank 2, show bank 1