.objectSmokingGazebo EQUD 6 \ Number of vertices EQUD 4 \ Number of faces EQUD objectSmokingGazeboFaces - objectSmokingGazebo EQUD %00000010 \ Flags: Bit 0 = 0 = object is static \ Bit 1 = 0 = object has a shadow .objectSmokingGazeboVertices \ xObject, yObject, zObject EQUD &00000000, &FF8CCCCD, &FFF00000 \ Vertex 0 EQUD &00199999, &FF8CCCCD, &FFF00000 \ Vertex 1 EQUD &00800000, &00000000, &00800000 \ Vertex 2 EQUD &FF800000, &00000000, &00800000 \ Vertex 3 EQUD &00800000, &00000000, &FF800000 \ Vertex 4 EQUD &FF800000, &00000000, &FF800000 \ Vertex 5 .objectSmokingGazeboFaces \ xNormal, yNormal, zNormal, vertex1, vertex2, vertex3, colour EQUD &00000000, &A24BB5BE, &4AF6A1AD, 0, 1, 2, &000 \ 0 EQUD &00000000, &A24BB5BE, &4AF6A1AD, 0, 1, 3, &333 \ 1 EQUD &00000000, &AC59C060, &A9F5EA98, 0, 1, 4, &444 \ 2 EQUD &00000000, &AC59C060, &A9F5EA98, 0, 1, 5, &000 \ 3Name: objectSmokingGazebo [Show more] Type: Variable Category: 3D objects Summary: Object blueprint for the smoking remains of a gazebo Deep dive: Object blueprintsContext: See this variable in context in the source code References: This variable is used as follows: * objectTypes uses objectSmokingGazebo
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Variable objectSmokingGazebo (category: 3D objects)
Object blueprint for the smoking remains of a gazebo
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Label objectSmokingGazeboFaces is local to this routine