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3D objects: objectTypes

Name: objectTypes [Show more] Type: Variable Category: 3D objects Summary: A table that maps object types to object blueprints Deep dive: Placing objects on the map Object blueprints
Context: See this variable in context in the source code References: No direct references to this variable in this source file
.objectTypes EQUD objectPyramid \ 0 = pyramid (unused) EQUD objectSmallLeafyTree \ 1 = small leafy tree EQUD objectTallLeafyTree \ 2 = tall leafy tree EQUD objectSmallLeafyTree \ 3 = small leafy tree EQUD objectSmallLeafyTree \ 4 = small leafy tree EQUD objectGazebo \ 5 = gazebo EQUD objectTallLeafyTree \ 6 = tall leafy tree EQUD objectFirTree \ 7 = fir tree EQUD objectBuilding \ 8 = building EQUD objectRocket \ 9 = rocket EQUD objectRocket \ 10 = rocket EQUD objectRocket \ 11 = rocket EQUD objectRocket \ 12 = smoking but intact rocket (unused) EQUD objectSmokingRemainsRight \ 13 = smoking remains (bends to the right) EQUD objectSmokingRemainsLeft \ 14 = smoking remains (bends to the left) EQUD objectSmokingRemainsLeft \ 15 = smoking remains (bends to the left) EQUD objectSmokingRemainsLeft \ 16 = smoking remains (bends to the left) EQUD objectSmokingGazebo \ 17 = smoking remains of a gazebo EQUD objectSmokingRemainsRight \ 18 = smoking remains (bends to the right) EQUD objectSmokingRemainsRight \ 19 = smoking remains (bends to the right) EQUD objectSmokingBuilding \ 20 = smoking remains of a building EQUD objectSmokingRemainsRight \ 21 = smoking remains (bends to the right) EQUD objectSmokingRemainsLeft \ 22 = smoking remains (bends to the left) EQUD objectSmokingRemainsLeft \ 23 = smoking remains (bends to the left) EQUD objectSmokingRemainsLeft \ 24 = smoking remains (unused)