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Lander on the Acorn Archimedes

Drawing the screen: screenBank2Addr

Name: screenBank2Addr [Show more] Type: Variable Category: Drawing the screen Summary: The screen address for the start of the 17th pixel line in screen bank 0 (i.e. the line just below the two rows of text) Deep dive: Screen memory in the Archimedes
Context: See this variable in context in the source code References: This variable is used as follows: * SwitchScreenBank uses screenBank2Addr
.screenBank2Addr EQUD &01FD8000 + 320 * 16