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3D objects: objectPlayer

Name: objectPlayer [Show more] Type: Variable Category: 3D objects Summary: Object blueprint for the player's ship Deep dive: Object blueprints
Context: See this variable in context in the source code References: This variable is used as follows: * objectPlayerAddr uses objectPlayer
.objectPlayer EQUD 9 \ Number of vertices EQUD 9 \ Number of faces EQUD objectPlayerFaces - objectPlayer EQUD %00000011 \ Flags: Bit 0 = 1 = object rotates \ Bit 1 = 0 = object has a shadow .objectPlayerVertices \ xObject, yObject, zObject EQUD &01000000, &00500000, &00800000 \ Vertex 0 EQUD &01000000, &00500000, &FF800000 \ Vertex 1 EQUD &00000000, &000A0000, &FECCCCCD \ Vertex 2 EQUD &FF19999A, &00500000, &00000000 \ Vertex 3 EQUD &00000000, &000A0000, &01333333 \ Vertex 4 EQUD &FFE66667, &FF880000, &00000000 \ Vertex 5 EQUD &00555555, &00500000, &00400000 \ Vertex 6 EQUD &00555555, &00500000, &FFC00000 \ Vertex 7 EQUD &FFCCCCCD, &00500000, &00000000 \ Vertex 8 .objectPlayerFaces \ xNormal, yNormal, zNormal, vertex1, vertex2, vertex3, colour EQUD &457C441A, &9E2A1F4C, &00000000, 0, 1, 5, &080 \ 0 EQUD &35F5D83B, &9BC03EC1, &DA12D71D, 1, 2, 5, &040 \ 1 EQUD &35F5D83B, &9BC03EC1, &25ED28E3, 0, 5, 4, &040 \ 2 EQUD &B123D51C, &AF3F50EE, &D7417278, 2, 3, 5, &040 \ 3 EQUD &B123D51D, &AF3F50EE, &28BE8D88, 3, 4, 5, &040 \ 4 EQUD &F765D8CD, &73242236, &DF4FD176, 1, 2, 3, &088 \ 5 EQUD &F765D8CD, &73242236, &20B02E8A, 0, 3, 4, &088 \ 6 EQUD &00000000, &78000000, &00000000, 0, 1, 3, &044 \ 7 EQUD &00000000, &78000000, &00000000, 6, 7, 8, &C80 \ 8