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3D objects: objectTallLeafyTree

Name: objectTallLeafyTree [Show more] Type: Variable Category: 3D objects Summary: Object blueprint for the tall leafy tree Deep dive: Object blueprints
Context: See this variable in context in the source code References: This variable is used as follows: * objectTypes uses objectTallLeafyTree
.objectTallLeafyTree EQUD 14 \ Number of vertices EQUD 6 \ Number of faces EQUD objectTallLeafyTreeFaces - objectTallLeafyTree EQUD %00000010 \ Flags: Bit 0 = 0 = object is static \ Bit 1 = 0 = object has a shadow .objectTallLeafyTreeVertices \ xObject, yObject, zObject EQUD &0036DB6D, &FD733334, &00300000 \ Vertex 0 EQUD &FFD00000, &00000000, &00000000 \ Vertex 1 EQUD &00300000, &00000000, &00000000 \ Vertex 2 EQUD &00000000, &FE0CCCCD, &FF400000 \ Vertex 3 EQUD &00800000, &FE59999A, &FF800000 \ Vertex 4 EQUD &FF533334, &FE333334, &FFC92493 \ Vertex 5 EQUD &FF400000, &FEA66667, &00600000 \ Vertex 6 EQUD &00000000, &FF19999A, &FF666667 \ Vertex 7 EQUD &FF800000, &FF400000, &FFA00000 \ Vertex 8 EQUD &FFA00000, &FE800000, &00999999 \ Vertex 9 EQUD &00C00000, &FECCCCCD, &00C00000 \ Vertex 10 EQUD &FFB33334, &FF19999A, &00E66666 \ Vertex 11 EQUD &00800000, &FF400000, &00C00000 \ Vertex 12 EQUD &00300000, &FE59999A, &00300000 \ Vertex 13 .objectTallLeafyTreeFaces \ xNormal, yNormal, zNormal, vertex1, vertex2, vertex3, colour EQUD &FD3D01DD, &D2CB371E, &6F20024E, 0, 9, 10, &040 \ 0 EQUD &1E6F981A, &BB105ECE, &5D638B16, 13, 11, 12, &080 \ 1 EQUD &00000000, &00000000, &00000000, 0, 1, 2, &400 \ 2 EQUD &49D96509, &B8E72762, &C19E3A19, 0, 3, 4, &080 \ 3 EQUD &AD213B74, &B641CA5D, &2DC40650, 0, 5, 6, &040 \ 4 EQUD &C9102051, &AC846CAD, &BD92A8C1, 13, 7, 8, &040 \ 5