.objectSmokingRemainsLeft EQUD 5 \ Number of vertices EQUD 2 \ Number of faces EQUD objectSmokingRemainsLeftFaces - objectSmokingRemainsLeft EQUD %00000000 \ Flags: Bit 0 = 0 = object is static \ Bit 1 = 0 = object has no shadow .objectSmokingRemainsLeftVertices \ xObject, yObject, zObject EQUD &FFD9999A, &00000000, &00000000 \ Vertex 0 EQUD &00266666, &00000000, &00000000 \ Vertex 1 EQUD &002B3333, &FFC00000, &00000000 \ Vertex 2 EQUD &00300000, &FF800000, &00000000 \ Vertex 3 EQUD &FFD55556, &FECCCCCD, &00000000 \ Vertex 4 .objectSmokingRemainsLeftFaces \ xNormal, yNormal, zNormal, vertex1, vertex2, vertex3, colour EQUD &00000000, &00000000, &00000000, 0, 1, 3, &000 \ 0 EQUD &00000000, &00000000, &00000000, 2, 3, 4, &000 \ 1Name: objectSmokingRemainsLeft [Show more] Type: Variable Category: 3D objects Summary: Object blueprint for the smoking remains that bend to the left Deep dive: Object blueprintsContext: See this variable in context in the source code References: This variable is used as follows: * objectTypes uses objectSmokingRemainsLeft
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Variable objectSmokingRemainsLeft (category: 3D objects)
Object blueprint for the smoking remains that bend to the left
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Label objectSmokingRemainsLeftFaces is local to this routine