.objectSmokingRemainsRight EQUD 5 \ Number of vertices EQUD 2 \ Number of faces EQUD objectSmokingRemainsRightFaces - objectSmokingRemainsRight EQUD %00000000 \ Flags: Bit 0 = 0 = object is static \ Bit 1 = 0 = object has no shadow .objectSmokingRemainsRightVertices \ xObject, yObject, zObject EQUD &002AAAAA, &00000000, &00000000 \ Vertex 0 EQUD &FFD55556, &00000000, &00000000 \ Vertex 1 EQUD &FFD4CCCD, &FFD00000, &00000000 \ Vertex 2 EQUD &FFD00000, &FFA00000, &00000000 \ Vertex 3 EQUD &002AAAAA, &FEA66667, &00000000 \ Vertex 4 .objectSmokingRemainsRightFaces \ xNormal, yNormal, zNormal, vertex1, vertex2, vertex3, colour EQUD &00000000, &00000000, &00000000, 0, 1, 3, &000 \ 0 EQUD &00000000, &00000000, &00000000, 2, 3, 4, &000 \ 1Name: objectSmokingRemainsRight [Show more] Type: Variable Category: 3D objects Summary: Object blueprint for the smoking remains that bend to the right Deep dive: Object blueprintsContext: See this variable in context in the source code References: This variable is used as follows: * objectTypes uses objectSmokingRemainsRight
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Variable objectSmokingRemainsRight (category: 3D objects)
Object blueprint for the smoking remains that bend to the right
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Label objectSmokingRemainsRightFaces is local to this routine