.objectBuilding EQUD 16 \ Number of vertices EQUD 12 \ Number of faces EQUD objectBuildingFaces - objectBuilding EQUD %00000000 \ Flags: Bit 0 = 0 = object is static \ Bit 1 = 0 = object has no shadow .objectBuildingVertices \ xObject, yObject, zObject EQUD &FF19999A, &FF266667, &00000000 \ Vertex 0 EQUD &FF400000, &FF266667, &00000000 \ Vertex 1 EQUD &00C00000, &FF266667, &00000000 \ Vertex 2 EQUD &00E66666, &FF266667, &00000000 \ Vertex 3 EQUD &FF19999A, &FF8CCCCD, &00A66666 \ Vertex 4 EQUD &FF19999A, &FF8CCCCD, &FF59999A \ Vertex 5 EQUD &00E66666, &FF8CCCCD, &00A66666 \ Vertex 6 EQUD &00E66666, &FF8CCCCD, &FF59999A \ Vertex 7 EQUD &FF400000, &FF666667, &00800000 \ Vertex 8 EQUD &FF400000, &FF666667, &FF800000 \ Vertex 9 EQUD &00C00000, &FF666667, &00800000 \ Vertex 10 EQUD &00C00000, &FF666667, &FF800000 \ Vertex 11 EQUD &FF400000, &00000000, &00800000 \ Vertex 12 EQUD &FF400000, &00000000, &FF800000 \ Vertex 13 EQUD &00C00000, &00000000, &00800000 \ Vertex 14 EQUD &00C00000, &00000000, &FF800000 \ Vertex 15 .objectBuildingFaces \ xNormal, yNormal, zNormal, vertex1, vertex2, vertex3, colour EQUD &00000000, &99CD0E6D, &3EE445CC, 0, 4, 6, &400 \ 0 EQUD &00000000, &99CD0E6D, &3EE445CC, 0, 3, 6, &400 \ 1 EQUD &88000000, &00000000, &00000000, 1, 8, 9, &DDD \ 2 EQUD &78000000, &00000000, &00000000, 2, 10, 11, &555 \ 3 EQUD &88000000, &00000000, &00000000, 8, 12, 13, &FFF \ 4 EQUD &88000000, &00000000, &00000000, 8, 9, 13, &FFF \ 5 EQUD &78000000, &00000000, &00000000, 10, 14, 15, &777 \ 6 EQUD &78000000, &00000000, &00000000, 10, 11, 15, &777 \ 7 EQUD &00000000, &00000000, &88000000, 9, 13, 15, &BBB \ 8 EQUD &00000000, &00000000, &88000000, 9, 11, 15, &BBB \ 9 EQUD &00000000, &99CD0E6D, &C11BBA34, 0, 5, 7, &800 \ 10 EQUD &00000000, &99CD0E6D, &C11BBA34, 0, 3, 7, &800 \ 11Name: objectBuilding [Show more] Type: Variable Category: 3D objects Summary: Object blueprint for the building Deep dive: Object blueprintsContext: See this variable in context in the source code References: This variable is used as follows: * objectTypes uses objectBuilding
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Variable objectBuilding (category: 3D objects)
Object blueprint for the building
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Label objectBuildingFaces is local to this routine