.LoseLifeFromParticleLoop LDMFD R13!, {R10, R12} \ Remove the R10 and R12 registers that the \ MoveAndDrawParticles put on the stack, \ leaving just the return address \ Fall through into LoseLife to lose a lifeName: LoseLifeFromParticleLoop [Show more] Type: Subroutine Category: Main loop Summary: Lose a life when a crash is detected in the particle processing loop Deep dive: Collisions and bulletsContext: See this subroutine in context in the source code References: This subroutine is called as follows: * MoveAndDrawParticles (Part 3 of 4) calls LoseLifeFromParticleLoop