.objectSmokingBuilding EQUD 6 \ Number of vertices EQUD 6 \ Number of faces EQUD objectSmokingBuildingFaces - objectSmokingBuilding EQUD %00000000 \ Flags: Bit 0 = 0 = object is static \ Bit 1 = 0 = object has no shadow .objectSmokingBuildingVertices \ xObject, yObject, zObject EQUD &FF400000, &00000001, &00800000 \ Vertex 0 EQUD &FF400000, &00000001, &FF800000 \ Vertex 1 EQUD &00C00000, &00000001, &00800000 \ Vertex 2 EQUD &00C00000, &00000001, &FF800000 \ Vertex 3 EQUD &FF400000, &FF99999A, &00800000 \ Vertex 4 EQUD &00C00000, &FFB33334, &FF800000 \ Vertex 5 .objectSmokingBuildingFaces \ xNormal, yNormal, zNormal, vertex1, vertex2, vertex3, colour EQUD &00000000, &78000000, &00000000, 0, 1, 2, &000 \ 0 EQUD &00000000, &78000000, &00000000, 1, 2, 3, &000 \ 1 EQUD &00000000, &00000000, &78000000, 0, 2, 4, &333 \ 2 EQUD &88000000, &00000000, &00000000, 0, 1, 4, &666 \ 3 EQUD &78000000, &00000000, &00000000, 2, 3, 5, &555 \ 4 EQUD &00000000, &00000000, &88000001, 1, 3, 5, &777 \ 5Name: objectSmokingBuilding [Show more] Type: Variable Category: 3D objects Summary: Object blueprint for the smoking remains of a building Deep dive: Object blueprintsContext: See this variable in context in the source code References: This variable is used as follows: * objectTypes uses objectSmokingBuilding
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Variable objectSmokingBuilding (category: 3D objects)
Object blueprint for the smoking remains of a building
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Label objectSmokingBuildingFaces is local to this routine