.objectFirTree EQUD 5 \ Number of vertices EQUD 2 \ Number of faces EQUD objectFirTreeFaces - objectFirTree EQUD %00000010 \ Flags: Bit 0 = 0 = object is static \ Bit 1 = 0 = object has a shadow .objectFirTreeVertices \ xObject, yObject, zObject EQUD &FFA00000, &FFC92493, &FFC92493 \ Vertex 0 EQUD &00600000, &FFC92493, &FFC92493 \ Vertex 1 EQUD &00000000, &FE333334, &0036DB6D \ Vertex 2 EQUD &00266666, &00000000, &00000000 \ Vertex 3 EQUD &FFD9999A, &00000000, &00000000 \ Vertex 4 .objectFirTreeFaces \ xNormal, yNormal, zNormal, vertex1, vertex2, vertex3, colour EQUD &00000000, &00000000, &00000000, 2, 3, 4, &400 \ 0 EQUD &00000000, &E0B0E050, &8C280943, 0, 1, 2, &040 \ 1Name: objectFirTree [Show more] Type: Variable Category: 3D objects Summary: Object blueprint for the fir tree Deep dive: Object blueprintsContext: See this variable in context in the source code References: This variable is used as follows: * objectTypes uses objectFirTree
[X]
Variable objectFirTree (category: 3D objects)
Object blueprint for the fir tree
[X]
Label objectFirTreeFaces is local to this routine