.bufferJump EQUD Draw3x2ParticleFromBuffer \ Drawing commands 0 to 8 draw large EQUD Draw3x2ParticleFromBuffer \ particles (for particles) EQUD Draw3x2ParticleFromBuffer EQUD Draw3x2ParticleFromBuffer EQUD Draw3x2ParticleFromBuffer EQUD Draw3x2ParticleFromBuffer EQUD Draw2x2ParticleFromBuffer EQUD Draw2x1ParticleFromBuffer EQUD Draw1x1ParticleFromBuffer EQUD Draw3x1ParticleFromBuffer \ Drawing commands 9 to 17 draw small EQUD Draw3x1ParticleFromBuffer \ particles (for shadows) EQUD Draw3x1ParticleFromBuffer EQUD Draw3x1ParticleFromBuffer EQUD Draw3x1ParticleFromBuffer EQUD Draw3x1ParticleFromBuffer EQUD Draw2x1ParticleFromBuffer EQUD Draw2x1ParticleFromBuffer EQUD Draw1x1ParticleFromBuffer EQUD DrawTriangleFromBuffer \ Drawing command 18 draws a triangle EQUD TerminateGraphicsBuffer \ Drawing command 19 terminates the bufferName: bufferJump [Show more] Type: Variable Category: Graphics buffers Summary: The jump table for drawing commands that we store in the graphics buffers Deep dive: Depth-sorting with the graphics buffersContext: See this variable in context in the source code References: No direct references to this variable in this source file
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Subroutine Draw1x1ParticleFromBuffer (category: Particles)
Process the "draw 1x1-pixel specified" command from the graphics buffer
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Subroutine Draw2x1ParticleFromBuffer (category: Particles)
Process the "draw 2x1-pixel particle" command from the graphics buffer
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Subroutine Draw2x2ParticleFromBuffer (category: Particles)
Process the "draw 2x2-pixel particle" command from the graphics buffer
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Subroutine Draw3x1ParticleFromBuffer (category: Particles)
Process the "draw 3x1-pixel particle" command from the graphics buffer
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Subroutine Draw3x2ParticleFromBuffer (category: Particles)
Process the "draw 3x2-pixel particle" command from the graphics buffer
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Subroutine DrawTriangleFromBuffer (category: Drawing triangles)
Process the "draw triangle" command from the graphics buffer
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Entry point TerminateGraphicsBuffer in subroutine DrawGraphicsBuffer (category: Graphics buffers)
Terminate drawing from the graphics buffer by returning from the subroutine